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The Quantum Monty Hall Problem |
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The Monty Hall problem is a well-known problem in statistics, which time and again leads to controversies because of its counter-intuitive solution. Here we consider a quantum version, which illustrates nicely some differences between classical and quantum information. As in the classical case a simulation helps to understand the solution.
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| Classical | Quantum | |
| The basic setting of the problem is a game show. There is a prize hidden behind one of three doors, which the player (called P here) can get, if he opens the correct door. His opponent is the host of the show (called Q for quiz master), who basically tries to confuse the player. | In the quantum version the three doors become a quantum system described in a three dimensional Hilbert space, called the game space. Opening a door is the same as choosing a direction in that space, and making a measurement of the associated one-dimensional projection. If the result is positve, the player gets the prize. | |
| 1 | Before the game begins, the producers of the show put the prize behind some randomly chosen door. Q knows where the prize is. | The producers choose a vector in the game space, inform the host Q about their choice, and prepare the system in the corresponding pure state. |
| 2 | The player P is now asked to choose a door, which is, however, not opened at this stage. | P chooses a direction in the game space. |
| 3 | Q opens a door other than the one chosen by P. Since he knows where the prize is, he can and does avoid opening the door with the prize. | Q chooses a direction in the game space, which is orthogonal to the direction chosen by P in the previous round, and also orthogonal to the prize vector (known only to him). He makes a measurement along this direction, but is certain not to hit the prize. |
| 4 | This leaves two closed doors. P now chooses one, opens it, and if he is lucky, he gets the prize. | This leaves a two dimensional Hilbert space of possible directions for the prize. P now chooses one, and makes a yes/no-measurement of the corresponding projection. If the result is yes, he gets the prize. |
| What should P do? | ||
| Stick to his choice from stage 2, or switch to the third door? | Stick to his choice from stage 2, or pick another direction, perhaps the orthogonal complement of his previous choice? | |
| Questions and comments | Last modified: 07 Mar 2001 |
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